

Robo-Manus pegs me once, then pays for it.

As usual, the enemies I choose to fight are speed-for-risk choices I make.

Intruder Excluder (Level 8): Vroom vroom Battletoad. Karnath's Lair is also pretty much the same as last time. Oh, and hopefully pseudo-deaths at the end of levels amuse you as much as they amuse me. Hitting the last log in the very first section of the level is intentional it makes the Space Invader dudes disappear quicker. I never bothered to check until well afterward if it was actually faster for a human player my tests showed that presuming my execution of level 4 was close to optimal for a human, it was actually 20 seconds faster to do level 5 instead, so I save time even with my sub-par execution of the Big Blag battle. Surf City (Level 5): From the "Do Your Own Damn Homework" Department: I wrote in my previous comments that I took the route 1-3-4-6 through the early part of the game because it's what the tool-assisted guys (Primarily Phil, Genisto, and FODA) did. Levels 1 and 3 don't change too much, so I'll pick up level-by-level commentary with: Anyway, this run benefits from being six months after the now obsolete run, as I've learned a few things since then. And no, I don't know why the screen is so jittery.a side effect of using an RF switch perhaps, or the fact that this is actually a copy of the original run. The run that this obsoletes was really a C run at best, perhaps a C+ if I'm feeling generous with myself (And it amused me when people drooled over it simply because it was Battletoads being beaten it was really only on SDA by virtue of being a sort-of-speed run that was on the same tape as my Zelda II New Game + run.) In contrast, this improvement is a solid A. Available in three versions: low quality, normal quality, and 60fps high quality. Speed run of Battletoads done on about June 25 2005.
